She is the youngest daughter of Glordin, Lord (king) of Alcant. He is a Sindalië (Grey Elf) Lord of the Celebrinoth. Her mother was Jadhrim Leodhata, a pernostir (half elf) princess from the predominantly Baklunish Middle Kingdoms – truly a world away, at almost the furthest extreme of the Empire.
Jadhrim died giving birth to Forgiliell. The anniversary of this bitter-sweet occasion (Forgiliell’s birthday) is always tinged with sadness. There are modest family feasts amongst the Sindalië on such occasions. Most are quite joyful, however, Forgiliell’s memories of her natal feasts centre around her father being distracted and not as festive as he was during similar occasions for her elder siblings.
Her early childhood was largely taken up with playing with her two brothers, Aratan (b. 2845 [was a Fallia knight and is now a hedgelord in Tenh]) and Belothar (b. 2894 [now ilin in N Rythym]), around their home of Dalla Tyrl. Not a typical home by any standards, but a castle on an islet covering the sea-port and capital of Alcant, Kamveluna.
Her early education, being Sindalië, was in magic. The carrot for all such children is that if they study hard and are good enough, eventually they may earn a place at Saironost (the seat of the Assembly of Arch Magi, far to the north). Later of course, she found out that the Assembly would under no circumstances allow any ‘rouge’ spell casters who hadn’t been ‘properly’ taught to remain at large. Her principal tutors were Elacaborn Scrofa, her father’s close friend and court magi, and her ‘cousin’ Kcasamenzy Gwathlo, who beat her when she got things wrong.
Along with the few other elven and pernostir friends she has, she expected her life to go along a certain path. That is, that she would be taught how to be one of the Gwen of her father’s court, and then gradually step up to one of the Gwathlo courts in continental Flanaess. Eventually she would be the darling of the imperial court in Veluna itself.
But her family actually had other ideas. She would live the life of a gwen in training, disappearing from time to time. In secret her family began training her in the arts of infiltration and assassination. She later found out that many of her ‘cousins’ were trained as spies. She also found out that those so trained believe her to be gwen only and are unaware of her training. The mastermind of this training programme is Ancarvin, a peer of her fathers. He and his two or three un-named tutors are the ones who have been training her in subterfuge and combat skills, as well as illicit magic use.
She gets a sick feeling that her own family has trained her to this. And that there are other bits of her family who do not know of this capacity. Her conclusion is therefore that she is being prepared as a weapon to use against her own kin, which is wholly outside all of the things that she has been brought up to believe in (Freedom, beauty, truth and love). But nothing too bad has happened so far, so she’s not going to worry about things she can’t actually change (Elacaborn would be proud).
Her brothers have all grown up and are pursuing their own paths in different places. For amusement she tests her skills sneaking about Kamveluna by night. This has resulted in a couple of fights. One she surprised herself by winning, the other was a punishment beating from the thieves guild, which she believes she managed to hide from her family and others.
The last six months
About six months ago the other PCs arrived in Teddin. Eventually Arutha (Your half brother, Glordin’s first son and de facto ruler of Alcant) managed to send them to the isolated islands of Vog Mur to bring them back into the empire. This they did. They also brought back several wilders (illegal magic users) who then remained resident in Kamveluna, pending a local blackrobe taking them to Saironost. One of these is an Aerdy girl called Katamaya. She is very attractive, very ambitious and unscrupulous about how she operates.
Forgileill managed to meet her privately, with the intention of studying her (using magic) and obtaining some of Katamaya’s personal effects (a thread from her clothes, a strand of her hair) which would all then help Forgileill assume Katamaya’s identity. Katamaya surprised her by being much more intimate than expected.
Forgileill has the wherewithal to assume three identities. The first two were created with the guidance of Ancarvin’s tutors. One is a nondescript Flanne male, average sized and indeterminately young. When using this façade, she has in the past used the name ‘Jarret’ (which is vaguely Perranic). ‘Jarret’ is very bland and forgettable. The second is a matronly middle aged Mura woman. This she adopts the name ‘Surlmae’ to use. ‘Surlmae’ is meek and inoffensive, if pressed, Forgileill knows to either mouth a stream of gibberish about ‘her children’ or to burst into tears. Or both.
The third identity is that of Katamaya. She is almost the same size, build and weight as Forgileill. Thus she is the easiest form to maintain, requiring less in the way of magic/disguise in the first place. She is also mouthy, sexy, exotic, available and obviously self obsessed. So Katamaya is a lot of things which Forgileill is not allowed to be as well as being something which Forgileill might not really want to be. But ‘being her’ on a night out in the city was great fun.
When the PCs came back from Vog Mur, the question of the ownership of the isles was settled. The secret ‘result’ was officially put onto a scroll in the factor’s office for safe keeping. So, in her hardest and most daring raid yet, she stole it. Having stolen it, the other PCs were tasked with recovering it, so she put it back.
The next thing that happened was that a werewolf attacked her. It was coming for you. Nobody else, and it came when all the Lords and wizards were elsewhere. Fortunately the PCs scared it off. Taking the magic dagger of werewolf slaying which you found for them, they have set off to hunt it down.
In the turmoil it was fairly easy to slip out of the castle and trail them. On the plus side, its got to be good training for when you are actually given missions of your own. On the minus side, by now, your father’s agents will be discretely dismantling the kingdom looking for you.
So you’ve ditched all your clothing and equipment and stolen new . This includes somehow purloining a ring off of Imreall, a High Elf wizard who lives in Kamveluna. You’re not sure, but he might not have noticed.
Aside from that, recent acquisitions include a set of travelling clothes, a haversack with combs and makeup enough to fashion some disguises. Two daggers, a set of lock picks, three water bottles, a dark cloak with a deep hood. A purse with seven arphel, two Laurelin leaves , three separate bees in amber and a sock to make sure that it doesn’t all rattle. A leather scroll tube with a shoulder strap and buckled lid. This contains three large (blank) parchments, a quill, a vial of sepia and two sticks of charcoal. And also you’ve found time to gather together enough black clothing to be able to be able to cover yourself entirely, should the need arise.
Forgiliell appears, in human terms to be about sixteen years old. She is very slight and quite beautiful. She is right handed. Her eyes are amber, although bring light makes them appear almost orange. Her hair (normally) is black. Over her scalp it is tightly plaited into parallel rows but from the back of her head it cascades down between her shoulders (to about diaphragm level) in a mass of curls. Her skin is fairly pale and quickly freckles under Teddin’s fierce tropical sun.
 And child bride. Glordin had been married before – to a daughter of the Emperor Angborn II. With her twin sister (they did everything together) they bore Glordin four daughters and two sons.