Tûd’s mysterious delivery
A crate is delivered. It contains two small but heavy barrels, two finely crafted boxes, the crate itself, a well sealed letter and two oilskin packages.
The oilskins each contain one of the following:
These are one shot weapons. When first unwrapped the pistols are loaded but not cocked. They are slightly greasy from the oil cloth, but as explained in the letter, Tud cleaned the manufacturer’s grease off less than a month ago.
In order to reload, the breech must be opened. Next, the powdery remnants of the old charge need to be cleaned out. The new ammunition needs to be seated firmly in the firing chamber, and the breech needs to be closed. Lastly the spring-loaded firing mechanism must be wound or cocked. All of these steps are covered by one skill roll. Craft (small arms) allows a character to reload a weapon, clear a misfire and clean a weapon to keep it in working order. It does not allow design or repair of small arms. Using a firearm offensively (ie shooting) is also a separate skill.
Small arms ammunition consists of blasting powder and projectile wrapped together into a tight cylinder. To make ammunition , a spellcaster must have the new skill Craft Blasting Powder, which any arcane spellcaster with at least five ranks of Alchemy skill, special reagents, expensive equipment and a great deal of time and an undisturbed laboratory or clean workshop environment
Lastly, since ammunition is partly magical (the powder charge), it can be rendered inert temporarily by dispel magic. The ease with which it can be suppressed depends on the level of the creator, but in general a successful BAR will render blasting powders inert for a round per point of failure/success. Most ammunition contains a simple lead ball, but there are other options available. Incendiary, poisoned or even enchanted projectiles are available for the right price.
 “Especially beware the noise and smoke when you discharge the weapons.”